How to Turn Off In-App Purchases on a Child’s iPhone

The switch that stops surprise game spending is not in the game. It is in your iPhone’s Family settings, and it makes every purchase — in-app or not — wait for your approval. Ten minutes to turn on, once.

It does not cover everything. Apple documents the exceptions itself, and one of them is the one that catches most families: a redownload, an update, or a code the child already holds never triggers a request.

The two settings that do the workApproval, and an account that belongs to the child

“With Ask to Buy, your child needs to ask for permission to download or purchase an app or make an in-app purchase – regardless of the app’s age rating.”
Apple Support, Approve what your child can purchase and download with Ask to Buy.

“Regardless of the age rating” is the sentence that matters. A rated-for-children game with a shop inside it is still gated by this, because the gate is on the payment, not on the content.

“It’s important that your child has their own Apple Account, and isn’t sharing an account with anyone else (for example, another family member).”
Apple Support, the parental-controls setup article.

This is the setup mistake that silently disables everything else. If the phone is signed into your account, the child is you as far as the store is concerned: your payment methods, your purchase history, your password prompts. Apple says it directly; most families discover it after the first charge.

Turning it onThe steps, quoted from Apple

On your own iPhone

Open the Settings app, then tap Family. — Apple’s first step, quoted.

Then, in Apple’s words: Tap Ask to Buy, then turn on Require Purchase Approval.

And Apple adds the scope in the same article: “Ask to Buy and Ask to Browse are on by default for children under 13.” — if your child is older, this is the switch to check rather than assume.

After that, the flow is a message, not a fight over the phone. When the child taps buy, the request comes to you; Apple documents both ends of it:

“If you approve, sign in to your Apple Account to make the purchase, or authenticate with Face ID.”
Same article.
“If you decline the request, no purchase or download will take place.”
Same article.
“If you dismiss the request or don’t approve within 24 hours, the child will need to make the request again.”
Same article — note that dismissing is not declining; it just expires.
Store image of gameplay in a block world with the headline Build almost anything
Store image supplied by the game’s publisher: gameplay, building in a block world. Used here as the anchor’s own product picture — this article contains no purchase screens, because the control that matters is on your device, not in this game.

The gap Apple documents itselfThree purchases that never ask

The exception, in Apple’s own words

“If a child redownloads their own purchase, installs an update, or uses a redemption code, you won’t receive a request to approve or decline.”

Ask to Buy gates new spending. It does not gate re-downloading something already bought on that account, app updates, or gift codes. If the child’s account already owns things, those come back without you. Check the purchase history once, and delete anything you would not hand back.

And one more from the same article, which is the reason the first ten minutes matter more than the settings: a child account is required for the under-13 version of all this. Apple: “Create a Child Account for your child, if they don’t have one already.” A child using an adult account is outside the entire system.

Why we are using this game as the exampleThe paid game with tracking inside it

“App Tracking: To deliver personalized ads and improve application experience”
Minecraft, from the description its own publisher supplies for the store listing.

That line is worth sitting with. Minecraft is a game you pay for up front, and its own listing still discloses tracking for personalised advertising. The lesson is not that this game is unusual — it is that “I paid for it” is not a spending control. The switches that matter live in the phone’s settings, on the account, and they apply to every game at once, including the ones you thought were safe because they came with a price tag.

The four things worth doing, in order

1. Child account, own sign-in. Apple’s requirement, quoted above.

2. Require Purchase Approval on. Ten minutes, covers every app.

3. Read the purchase history once. Anything already owned will come back without asking.

4. Re-check after major software updates. Controls move; Apple’s own article notes some settings are locked on by region and age, and others relocate.

Store image of an overworld landscape at sunset with the headline Create and explore your very own world
Second store image from the publisher: exploring a generated world. A reminder of what the switch is for — the point is not to police play, it is to make sure the only person who can say yes to money is you.
What this page does not know

Whether your version of iOS puts these controls where Apple’s article says, and what your region locks on. Apple’s own article states that some parental controls are on by default and cannot be removed depending on the child’s age and location, and that both devices need current software for the settings to sync. We did not perform any of this on a live family group, and nothing here is legal or financial advice. If a step does not match your screen, follow the device and update the software first.

Sources

  1. Every quoted sentence about Ask to Buy, approvals, the 24-hour expiry, the redownload and redemption-code exception, Child Accounts and account sharing — two Apple Support articles (“Approve what your child can purchase and download with Ask to Buy” and the parental-controls setup guide), retrieved directly from Apple and quoted word for word after normalising spacing.
  2. The tracking sentence — the app description the game’s publisher supplies for its own store listing, retrieved the same way.
  3. Two store images — supplied by the publisher and served by the store; both are gameplay frames, and the captions say so.
  4. Our own reading — the “paid does not mean safe” point, the four-step order, and the purchase-history check. Not vendor claims, not test results.

The game’s page on this site is here; the other games families ask us about sit on the games hub.

Written by the Dlzer editorial desk. Not affiliated with, endorsed by or sponsored by Apple or Mojang. iPhone, Face ID, Apple Account and the game’s marks belong to their owners and are used to identify the products; quoted lines are those companies’ statements about their own products.